Six extraordinary underground biomes, from magnetic crystals to prehistoric creatures.
IllustrationEach biome has unique environments, dangers and rewards. These guides describe the official mod rather than confirmed KRAYMO content.
alexscaves:magnetic_cavesThese caverns replace familiar stone with galena and giant neodymium crystals. Scarlet neodymium attracts metal objects while azure neodymium repels them, making iro
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alexscaves:primordial_cavesA subterranean prehistoric ecosystem of enormous limestone chambers, ancient vegetation and dinosaurs. Amber formations illuminate the caverns and create a striking
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alexscaves:toxic_cavesAn underground industrial disaster: irradiated Radrock, acid pools, abandoned structures and dangerous inhabitants. This biome punishes careless exploration.
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alexscaves:abyssal_chasmA vast underwater trench beneath non-warm ocean biomes, where dim light, lost ruins and deep-sea creatures transform exploration into a different kind of survival.
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alexscaves:forlorn_hollowsHaunting caverns populated by cult-like creatures and interdependent wildlife. The true danger is not just darkness but the unusual rituals of their inhabitants.
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alexscaves:candy_cavityA surreal underground landscape of chocolate layers, rock candy, sweet plants and pink light. Added in Alex’s Caves 2.0.0, so it is absent from older versions.
Guide →Rare cave biomes are meant to be found through the mod’s research loop, not by blindly digging forever.
Read guide →Three easily confused items serve different purposes. The Cave Tablet is a mysterious find, the Cave Codex is its deciphered form, and the Cave Compendium is the in-game field guide.
Read guide →Original mod documentation: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Industrial KRAYMO focuses on IC2 Classic: generators, EU networks, ore processing and factories. Adventure mods are documented separately, and not all listed features are verified on the live server.